2.3. CSG Operations

class raysect.primitive.csg.CSGPrimitive

Bases: raysect.core.scenegraph.primitive.Primitive

Constructive Solid Geometry (CSG) Primitive base class.

This is an abstract base class and can not be used directly.

CSG is a modeling technique that uses Boolean operations like union and intersection to combine 3D solids. For example, the volumes of a sphere and box could be unified with the ‘union’ operation to create a primitive with the combined volume of the underlying primitives.

Parameters
  • primitive_a (Primitive) – Component primitive A of the compound primitive.

  • primitive_b (Primitive) – Component primitive B of the compound primitive.

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the CSG primitive’s material (default = None).

primitive_a

Component primitive A of the compound CSG primitive.

Return type

Primitive

primitive_b

Component primitive B of the compound CSG primitive.

Return type

Primitive

class raysect.primitive.csg.Union

Bases: raysect.primitive.csg.CSGPrimitive

CSGPrimitive that is the volumetric union of primitives A and B.

All of the original volume from A and B will be in the new primitive.

Parameters
  • primitive_a (Primitive) – Component primitive A of the union operation.

  • primitive_b (Primitive) – Component primitive B of the union operation.

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the new CSG primitive’s material (default = None).

Some example code for creating the union between two cylinders.

from raysect.core import rotate, translate
from raysect.primitive import Cylinder, Union
from raysect.optical import World
from raysect.optical.material import AbsorbingSurface

world = World()

cyl_x = Cylinder(1, 4.2, transform=rotate(90, 0, 0)*translate(0, 0, -2.1))
cyl_y = Cylinder(1, 4.2, transform=rotate(0, 90, 0)*translate(0, 0, -2.1))

csg_union = Union(cyl_x, cyl_y, world, material=AbsorbingSurface(),
                  transform=translate(-2.1, 2.1, 2.5)*rotate(30, -20, 0))
class raysect.primitive.csg.Intersect

Bases: raysect.primitive.csg.CSGPrimitive

CSGPrimitive that is the volumetric intersection of primitives A and B.

Only volumes that are present in both primtives will be present in the new CSG primitive.

Parameters
  • primitive_a (Primitive) – Component primitive A of the intersection operation.

  • primitive_b (Primitive) – Component primitive B of the intersection operation.

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the new CSG primitive’s material (default = None).

Some example code for creating the intersection between two cylinders.

from raysect.core import rotate, translate
from raysect.primitive import Cylinder, Sphere, Intersect
from raysect.optical import World
from raysect.optical.material import AbsorbingSurface

world = World()

cyl_x = Cylinder(1, 4.2, transform=rotate(90, 0, 0)*translate(0, 0, -2.1))
sphere = Sphere(1.5)

csg_intersection = Intersect(cyl_x, sphere, world, material=AbsorbingSurface(),
                             transform=translate(-2.1, 2.1, 2.5)*rotate(30, -20, 0))
class raysect.primitive.csg.Subtract

Bases: raysect.primitive.csg.CSGPrimitive

CSGPrimitive that is the remaining volume of primitive A minus volume B.

Only volumes that are unique to primitive A and don’t overlap with primitive B will be in the new CSG primitive.

Parameters
  • primitive_a (Primitive) – Component primitive A of the subtract operation.

  • primitive_b (Primitive) – Component primitive B of the subtract operation.

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the new CSG primitive’s material (default = None).

from raysect.core import rotate, translate, Point3D
from raysect.primitive import Box, Sphere, Subtract
from raysect.optical import World
from raysect.optical.material import AbsorbingSurface

world = World()

cube = Box(Point3D(-1.5, -1.5, -1.5), Point3D(1.5, 1.5, 1.5))
sphere = Sphere(1.75)

csg_subtraction = Subtract(cube, sphere, world, material=AbsorbingSurface(),
                           transform=translate(-2.1, 2.1, 2.5)*rotate(30, -20, 0))